Thursday, June 9, 2022

The World Economic Forum and the Future of Education

At the most recent iteration of the self-anointed ruling class/global elite meeting in Davos, one of the topics of discussion was the future of education.   Let's examine how the children of the organ donor class will be educated in the future.

 

Here is a recent article from the World Economic Forum's website:

 

According to the WEF, education is the foundation of a strong economy and is needed to drive productivity, however, current educational methodology has not kept pace with technology.  Education is needed to develop the following:

 

1.) acquire new skills

 

2.) develop critical thinking and analytical know-how

 

3.)  contribute to economic welfare

 

4.) develop a sense of purpose and shape one's career. 

 

The authors of the article suggest that technological changes in education are imminent and will come faster over the next decade, particularly the adoption of virtual reality (VR) as a necessary part of the educational system for the future as quoted here:

 

"...while some learn through theory, others learn through practice. The evolution of educational technology going forward must thus address experiential learning. When coupled with innovative pedagogies, augmented reality, virtual reality (VR) and mixed reality are positioned to address this need and create a competitive advantage for all stakeholders involved.

 

Advancements in technology have penetrated most sectors and transformed them administratively or in service delivery. The transformation, however, still needs further technological advancements to disrupt education. These advancements' infiltration of education systems has become an increasing imperative....

 

We need to adapt to an evolving landscape and nurture our younger generations to help outmatch our success. While schools and universities have been increasingly focused on personal development, some technologies can expedite the process. VR is a leading example and arguably a game-changer for the next generation of students, graduates and vocational learners and enables experiential learning. 

 

It allows students to immerse themselves in an interactive experience where they can visualize their actions' outcomes first-hand. Coupled with the metaverse, students and teachers can communicate and share while immersed, overcoming space and time limitations. Finally, they can consolidate previously acquired knowledge and apply skills acquired through conventional e-learning."

  

Please note that the authors believe that VR should be coupled with implementation of the metaverse as a teaching strategy.

 

According to the WEF, the key benefits to using VR (and by extension the metaverse) in education are as follows:

 

1.) Global Teleportation - learned can travel to locations that they may not be able to visit in reality.

 

2.) Time Machine Effect - learners can experience cultures and historical events first hand.

 

3.) Contextualized Learning - learning can take place in a relevant setting to aid understanding.

 

4.) Multi-sensory Experiences - learners engage with content in a multi-sensory, visceral way.

 

5.) Extraordinary Abilities - learners can break the laws of physics and interact in unique ways.

 

6.) Active Autonomy - learners are able to direct their path within a virtual experience.

 

7.) Empathy Agent - emotive responses to content helps to foster empathy for others.

 

8.) Virtual Rehearsal - learners can develop skills in a safe, secure environment.

 

9.) Remote Presence - learners can connect remotely for global learning experiences.

 

10.) Focussed Immersion - learners are engulfed and engaged with the learning content.

 

In my opinion, some of these "benefits" are far from beneficial and go a long way to explaining what the global future will look like (i.e. no first hand international travel, limited emphasis on STEM learning)

 

According to the authors, VR "...positively influences students' learning outcomes..." and can also "...improve student-teacher interactions through practical hybrid implementation, whether in or out of the classroom...".  Teachers can use VR to motivate students and create a "...more collaborative and interactive studying environment...".


In other words, get used to having your children sit around the house, wearing a VR headset and being online most of the day.

 

Surprisingly, the authors do note a downside to virtual learning:

 

"It should be noted that VR does somewhat limit human interaction if not appropriately monitored and introduced with a guided programme and can cause isolation in younger generations."

 

...however, the authors state that the upside to a VR/metaverse-based education far outweighs the risks as quoted here:

 

"...with the proper research, developments and safeguards, the benefits of VR outweigh the risks. VR is a technology that can transform graduates' skillsets immediately recognized through practical applications. Learning through play, first-hand experiences and applied knowledge creates a more appealing environment for students and results in much stronger skillsets."

 

Of course, the WEF has a term (buzzword) for this new style of learning which focuses on a broad range of skills which will prepare learners for the Fourth Industrial Revolution, a key part of the Kult of Klaus's vision for the future; Education 4.0:

 


Here is a quote from a report on Education 4.0 entitled Catalysing Education 4.0 brought to the world by the braintrust at the WEF:

  

"In Catalysing Education 4.0, developed in consultation with leading education experts from the public, private and educational sectors, we estimate that investment in critical skills for the future such as collaborative problem-solving could add an additional $2.54 trillion in increased productivity to the global economy, with highest relative gains in Sub-Saharan Africa and Latin America and the Caribbean. To unlock this transformation, the report highlights three key investment areas in education, including: new assessment mechanisms; adoption of new learning technologies; and empowerment of the teaching workforce."

 

I would suggest that the $2.54 trillion in increased productivity is a number that has no connection to reality since it is impossible to measure the economic impact of educational evolution.

 

Here is a further quote from the WEF regarding the Education 4.0 Alliance:

  

"The World Economic Forum’s New Economy and Society Platform aims to work with its partners to provide better education, skills and economic opportunity to 1 billion people by 2030. The Education 4.0 Alliance—a community of leaders, executives, and policymakers in childhood education—is part of the Reskilling Revolution....

 

Members of the Education 4.0 Alliance will serve as key champions for transforming learning for children and youth, leveraging the Forum platform’s strength to complement, amplify and coordinate existing efforts in this space. The Alliance has three main objectives:

  

1.) Align on key skills for childhood education and co-create a public narrative around the importance of incorporating these skills in childhood learning

 

2.) Surface and promote innovative, public-private-led approaches to developing Education 4.0 skills

 

3.) Incentivize and reward the adoption of Education 4.0 skills within childhood learning


The ruling class just loves to toss out esoteric buzzwords/buzzphrases, don't they?


Here are the partners of the Education 4.0 Alliance:

 

And, of course, given the importance of the metaverse to the transformation of education, the WEF has its bases covered there too as shown here:

 

...and quoted here:

 

"The World Economic Forum announced today a new initiative, Defining and Building the Metaverse. The initiative brings together key stakeholders to build an economically viable, interoperable, safe and inclusive metaverse. Research suggests that the metaverse is expected to grow into an $800 billion market by 2024. 

 

At this early stage, the metaverse can develop in many ways, depending on research, innovation, investment and policy. The new initiative convenes more than 60 leading technology and other sector companies alongside experts, academics and civil society to accelerate the development of governance and policy frameworks for the metaverse and strengthen economic and social value creation opportunities.

 

The initiative will focus on two key areas. The first area of focus is the governance of the metaverse, how the technologies and environments of the metaverse can be developed in safe, secure, interoperable and inclusive ways. The second will focus on value creation and identify the incentives and risks that businesses, individuals and society will encounter as the metaverse comes to life." 

 

We'll look further at how the WEF has plans for the metaverse in a future posting because, after all, the Kult of Klaus simply cannot trust anyone but themselves with ensuring the (dystopic) future of the useless eater class. 

 

Let's close with one last quote from the article on how and why VR will be so important to education in the future with my bold:

  

"The disruption we are seeing in today's digitalizing world is helping increase accessibility, enhance quality and improve the affordability of education globally. Arguably these interventions are enough to drive transformative change. In addition, environmental pressures and COP26 goals (from the 2021 United Nations Climate Change Conference) will drive the digitalizing of education streams, where feasible and affordable, inside and outside the classroom, reducing the reliance on textbooks, notebooks and pencils as critical learning tools."

 

And there you have it.  At its core, the necessity for a VR/metaverse-based education is to save Planet Earth from a climate catastrophe.  By all means, let's save Planet Earth from climate change so that the ruling class can still drive their internal combustion engine supercars and fly their private jets.

 

The past two and a half years of shuttering schools, switching to home-based education and physically isolating children from each other has set the stage for the WEF's vision for education under its Education 4.0 scenario.  Companies which are involved in the implementation of a VR/metaverse-based education (i.e. IBM, Dell, Microsoft, Amazon, Apple just to name a few) are rubbing their virtual hands together at the thought of two key benefits associated with a global virtual learning system:

 

1.) the profitability of developing and selling the necessary hardware and software.

 

2.) the massive amount of data that can be collected from hundreds of millions of children which will be used to sell them goods and services and, most importantly, track them for the rest of their lives.

  

Get them hooked while they are young and they are yours for life.  Even Adolph Hitler knew that.


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